BASIC BALLISTICS
(Version 4: 26 June 2004)
� Anthony G Williams
I am often asked questions about the basic
principles governing ballistics and related issues, so this is an
attempt to provide some understanding of the most popular topics
without getting too technical. I hasten to say that it has to be a
basic guide as I am neither a physicist nor a mathematician, and I
dislike complicated formulae. There are computer programmes available
for working out advanced problems but I hope this article will at least
point people in the right direction.
The study of ballistics is usually divided into three: internal, external and terminal. Internal ballistics concerns what happens between the cartridge being fired and the projectile leaving the muzzle (I will deal with recoil under this heading as well). External ballistics is concerned with the flight of the projectile from the muzzle to the target. Terminal ballistics describes what happens when the target is hit.
INTERNAL BALLISTICS
As soon as the primer ignites the propellant, gas
is generated which rapidly builds up a considerable pressure. This
pushes the projectile out of the case and up the barrel. The
characteristics of propellant powders are such that the peak gas
pressures are generated almost immediately, as the projectile begins
its trip up the barrel. That is why the gun steel is thickest at this
point. As the projectile accelerates up the barrel, it makes space for
the gas to expand so gas pressure declines. It is still significant
when the projectile leaves the muzzle, resulting in a rapid expansion
into the open air causing the characteristic sound of a gun firing.
This final expansion, coupled with the end of the friction between the
projectile and the barrel, results in a final boost to the projectile
so its maximum velocity is attained just beyond the muzzle (although
"muzzle velocity" is usually measured at several metres past the muzzle
anyway).
Silenced weapons trap the expanding gas to
prevent it from bursting violently out of the muzzle, usually by
providing it with space to expand within the silencer in a controlled
way, to be released slowly afterwards. This is why silencers have to be
bulky.
Different weapons operate at different gas
pressures; pistols and shotguns generally work at much lower pressures
than rifles and automatic cannon. Some 9mm pistol ammunition intended
for sub-machine guns is loaded to higher pressures than normal in order
to generate higher velocities. It can be dangerous to use this
ammunition in a pistol, unless its design is very strong. Rifle and
cannon ammunition is generally loaded up to the highest practical
pressure level, taking into account barrel wear, the risk of a case
being stuck to the chamber and other potential problems.
MUZZLE ENERGY
The cartridge develops a "muzzle energy" figure,
either in joules (metric) or foot-pounds (ft lbs). This is calculated
as follows (please note that although the correct term is "mass", I
have used "weight" instead for easier comprehension. Mass is a constant
regardless of gravitational pull, whereas weight depends on the
gravity. However, on the Earth's surface the two are effectively the
same):
Joules: multiply
the projectile weight in grams by the square of the muzzle velocity in
metres per second (m/s), then divide the result by 2,000. So a 40g
projectile fired at 800 m/s will generate (40 x 800 x 800)/2,000 =
12,800j
Foot-pounds:
multiply the projectile weight in pounds by the square of the muzzle
velocity in feet per second (fps), then divide the result by 64. Note
that there are 7,000 grains in a pound, so for bullet calculations you
can enter the weight in grains then divide the resulting calculation by
7,000.
To convert foot-pounds to joules, multiply by 1.348.
To convert joules to foot-pounds, multiply by 0.742.
15.432 grains = 1 gram, 2.205 pounds = 1 kg and 3.281 feet = 1 metre
Note that in developing muzzle energy, muzzle
velocity is much more important than projectile weight. Doubling the
muzzle velocity of a projectile quadruples its energy, whereas doubling
the projectile weight only doubles its energy.
The muzzle energy which is generated by a given
amount of propellant will depend on the calibre (spelled "caliber" in
the USA) of the gun. Think of the barrel as the cylinder of an engine,
and the bullet as a piston. In a small-calibre weapon, the gas has a
very small piston area - the base of the bullet - on which to work. As
the pressure it can generate is limited, it can only apply a limited
amount of force to the bullet. In a larger calibre weapon, the piston
area is greater so the same amount of propellant can do more work. This
explains why, in the case of a rifle cartridge made in several
different calibres (e.g. the .30-06, also made in .25, .27 and .35
calibres), there is usually a direct relationship between the calibre
and the muzzle energy generated; the bigger the calibre, the higher the
muzzle energy from a given quantity of propellant.
For a given calibre, there is a practical limit
to the amount of propellant which can be used. The law of diminishing
returns applies, and using bigger cartridge cases holding more
propellant will achieve ever-smaller increases in velocity from the
extra propellant. A cartridge which is so big as to be unable to use
all its propellant efficiently is described as "over bore". Such
cartridges have very unpleasant firing characteristics, with high
levels of flash and blast, and usually wear out barrels quickly. They
also need long barrels to give the necessarily slow-burning propellant
time to generate a high velocity, which can be inconvenient.
Incidentally, in any given cartridge different
projectile weights may produce different energy levels; typically, an
"average" weight for the calibre produces the highest energy, with
unusually light or heavy projectiles doing less well. This may in part
reflect the characteristics of the propellant, although these are
adjustable; heavier projectiles need slower-burning powders to keep the
pressure peak down, whereas light projectiles need faster-burning
powders to accelerate them quickly enough to reach a high velocity.
Very heavy projectiles may protrude deeper into the case, reducing the
space for propellant.
What is the maximum velocity which a projectile
can be pushed to? This is ultimately limited by the expansion rate of
the gas from the burning propellant. In rifles, the practical limit is
around 1,200 m/s ( nearly 4,000 fps) achieved in small-calibre guns
which only need light bullets (plus a couple of WW2 7.92mm anti-tank
rifles). This is also about the maximum velocity for cannon firing
conventional full-calibre HE shells. The highest velocities currently
achieved are in tank guns firing APFSDS shot, which is extremely light
for the caliber and allows velocities to be pushed up to 1,800 m/s
(nearly 6,000 fps), which is close to the theoretical limit for
conventional powder propellants. To go much faster would require a
different technology. There is more on this subject in http://www.quarry.nildram.co.uk/highvel.htm - on this website.
The barrel length in comparison with the calibre
is obviously an important factor in muzzle velocity. In cannon
calibres, this is expressed as the "calibre length",
which is simply the length of the barrel divided by the calibre. For
example, the current Bofors 40mm gun has a barrel 2.8m long, and
therefore has a calibre length of 70, expressed as L/70. The WW2 Bofors
had a less powerful cartridge and needed a calibre length of only L/56.
RECOIL
The recoil force generated by firing a gun has
two components; the momentum of the projectile, and of the escaping
gas. Projectile momentum is easy to calculate; just multiply the
projectile weight by its muzzle velocity (so a cartridge firing a 10g
bullet at 1,000 m/s should have the same bullet momentum as one firing
a 20g bullet at 500 m/s). Note that this is a different calculation
from muzzle energy, as bullet weight and muzzle velocity are of equal
value. This explains why in different bullet-weight loadings of the
same cartridge which generate the same muzzle energy, the heavy bullet
loading will produce heavier recoil.
The recoil caused by the escaping gas - a kind of
"rocket effect" - is much more difficult to calculate because it
depends on the relationship between the burning characteristics of the
propellant and the length of the barrel. If you assume two rifles
firing the same cartridge, one with a barrel of optimum length and the
other with a much shorter barrel, the optimum length one will produce
the higher muzzle velocity and therefore the greater recoil through
bullet momentum. However, in the short-barrel gun the gas will be at a
higher pressure when the bullet leaves the muzzle, and will therefore
expand more violently, causing more muzzle blast and flash and
generating a stronger "rocket effect". In this case, a higher
proportion of the recoil will be generated by the expanding gas than
with the optimum barrel.
For this reason, there is no simple ratio which
will tell you exactly what proportion of the recoil is generated by the
escaping gas as opposed to the projectile. However, a good
approximation can be made, based on the weight multiplied by the
velocity of the propellant compared with the weight multiplied by the
velocity of the projectile. In a large number of empirical tests, the
velocity of the gas escaping from the muzzle of a rifle has been
determined to be 1,200 m/s (4,000 fps) plus or minus 10%. In larger
high-velocity military weapons, which can operate at very high
pressures and velocities, the escaping gas velocity may be
significantly higher.
It is therefore fairly simple to work out what
proportion of the recoil impulse is generated by the escaping gas. Take
for example the 7.62x51 NATO military rifle/MG cartridge in M80 ball
loading. This uses 3.0g (46 grains) of propellant to fire a 9.5g (146
grain) bullet at a muzzle velocity of 840 m/s (2,750 fps). The
calculation goes like this (the units of measurement don't matter as
long as they are used consistently):
Bullet momentum: 9.5 x 840 = 8,000 (rounded).
Propellant momentum: 3.0 x 1,200 = 3,600. So the total recoil momentum
is 8,000 + 3,600 = 11,600, of which the gas produces 3,600 / 11,600 x
100 = 31%
This figure of around 30% is typical for a
medium-velocity rifle cartridge. In a higher-velocity rifle like the
5.56mm NATO it is in the region of 35-40%. In handguns it is much
lower, in the region of 10-15%, although in the big Magnums it can
exceed 20%. In powerful military cannon it can be as high as 50%.
The only way of reducing the recoil force
generated by a cartridge, while maintaining the muzzle energy, is to
reduce the effect of the escaping gas by diverting some of it, either
to one side or (preferably) to the rear. A device to achieve this is
known as a muzzle brake.
The extent to which a muzzle brake can reduce recoil obviously depends
upon the proportion of the recoil impulse generated by the propellant
gas - it gives the greatest benefit in very powerful, high-velocity
weapons. One text on military cannon states that an efficient muzzle
brake can reduce the recoil impulse by up to 30%. Higher figures are
possible, but only by using brakes which are so large that they would
be impractical. A disadvantage of a muzzle brake is that the
rearwards-deflected gas greatly increases the muzzle blast and noise
perceived by the firer, and may also kick up dust, revealing the
weapon's position and affecting the user's visibility.
A type of muzzle brake is the compensator.
This deflects some of the muzzle blast upwards in order to counteract
the tendency for the gun barrel of a hand-held weapon to point upwards
as a result of recoil. It is therefore mainly found in powerful
handguns, or in automatic weapons like sub-machine guns.
Of course, a recoilless gun
deflects most of the gas directly behind the weapon, so in this case
the "rocket effect" more or less balances the projectile momentum.
However, this requires the use of several times as much propellant as
with a conventional gun of the same muzzle energy, so the ammunition is
bulky and expensive.
So far I have only discussed the "recoil force" as opposed to the recoil experienced.
This is because the recoil experienced depends on the weapon, and on
the mounting. In the case of a rifle or handgun, the weight of the
weapon has a significant effect. Momentum works both ways, equally (you
can't defeat Newton's law of equal and opposite reactions!), so the
rearwards momentum of the gun matches the forwards momentum of the
bullet plus the expanding gas. It therefore follows that the heavier
the weapon, the more slowly it will move backwards under recoil, giving
a smooth push rather than the sharper kick of a lighter weapon firing
the same ammunition. The recoil momentum experienced by the firer is
the same, but it is delivered in a different way; the lighter weapon,
recoiling more quickly, has the same momentum but higher energy and is
perceived to "kick harder".
For instance, let's take our 7.62x51 NATO
cartridge and work out the recoil energy it would generate in different
rifles. As we have seen, the cartridge generates a total recoil impulse
of 11,600 (grams per metre per second). If a rifle weighs 4.0 kg
(8.8.lbs) or 4,000g, it will therefore be pushed back at 11,600 / 4,000
= 2.9 metres per second. 4.0 kg at 2.9 m/s = 17 joules (whereas the
cartridge develops 3,350 joules - which shows the importance of
velocity in calculating energy). If a lightweight rifle of only 3.0 kg
(6.6 lbs) is used to fire the same cartridge, it will be pushed back at
11,600 / 3,000 = 3.9 m/s, producing 23 joules muzzle energy - an
increase in recoil energy of 35%, even though the recoil momentum is
the same.
To translate this into practical consequences,
the 7.62x51 NATO cartridge generates only about double the recoil
momentum of the 5.62x45 NATO, but in rifles of the same weight this
translates to double the rifle recoil speed, therefore four times the
recoil energy. An intermediate military rifle cartridge like the
Russian 7.62x39 used in the famous Kalashnikov AK 47 rifle fits about
half-way between the 7.62x51 and 5.56x45 in recoil generated; regarded
as around the maximum for (just about) controllable automatic fire in a
military rifle.
Self-loading weapons, whether recoil or
gas-operated, tend to reduce the perceived recoil because some of the
energy is used to drive the reloading mechanism. The shape of the
weapon can also affect the perceived recoil; in rifles, a "straight"
stock which directs the recoil impulse into the shoulder causes less
barrel jump than a dropped stock, which has the thrust line over the
shoulder. In handguns, a revolver has a higher thrust line than other
types and this may also cause more perceived recoil (although in the
old-fashioned type of "western" revolver, the grip tends to rotate in
the hand, absorbing some of the kick at the cost of considerable muzzle
jump).
In heavier military guns which are fitted to
mountings, the nature of the mounting can make quite a difference. In
all but the lightest weapons, the mounting allows the gun to recoil
backwards between shots (there is commonly some kind of buffer). Note
that this doesn't reduce the recoil force - only a muzzle brake can do
that - it merely reduces the peak recoil blow by spreading out the
recoil force over a longer period and thereby puts less strain on the
mounting (or to put it another way, allows a lighter mounting to be
used). Detail design can make a big difference; the US Edgewater
mounting used on aircraft HMG and cannon mountings in WW2 substantially
reduced the peak recoil blow.
An even more effective way of doing this is with a differential recoil or floating firing
mounting, in which the gun is held back in the full recoil position
before firing. On firing, the gun runs forwards "into battery" and the
weapon is fired just before it gets there. The recoil force therefore
has to overcome the forwards momentum of the gun before it can start
pushing it back again. This is a highly effective way of smoothing out
the recoil pulses and is commonly used in modern automatic AA cannon.
Some automatic gun mechanisms have a greater recoil-smoothing effect than others. One of them is the long-recoil
type, in which the barrel recoils a considerable distance between
shots. This makes for a slow-firing gun and is mainly used in
large-calibre weapons. It was commonly used in large aircraft cannon in
WW2, such as the US 37mm and the British 40mm and 57mm guns - the big
57mm Molins had a peak recoil blow similar to that of the 20mm Hispano
(although the total recoil thrust was obviously much greater). The
other is the advanced primer ignition blowback
type, as pioneered by Becker in WW1 and much used by Oerlikon and
similar weapons in WW2. In this, the gun fires from an open bolt, which
means that when the firing button is pressed, the bolt moves forwards
and chambers a cartridge before firing. The key point of the API
blowback is that the cartridge is fired while it is still moving
forwards, so there is a kind of internal differential recoil effect.
There is a popular fallacy that firing a
large-calibre cannon in an aircraft (such as the 75mm M4 in the B-25)
had a drastic effect on aircraft speed - or even briefly brought it to
a stop! A simple comparison of speeds and weights between the shell and
the aircraft will show that the aircraft had about 200 times the
momentum of the shell. Firing several shots in quick succession would
slow the plane a little, but not by more than about 5%.
EXTERNAL BALLISTICS
Just two key factors determine the external ballistics of a projectile; the muzzle velocity and the ballistic coefficient.
The ballistic coefficient is significant because it determines the rate
at which the projectile slows down, and in conjunction with the muzzle
velocity this decides the maximum range (at any given elevation) and
the time of flight to any particular distance. The time of flight in
turn decides the amount by which the projectile drops downwards as this
happens at a constant rate due to gravity. The curved path of the
projectile which results from the muzzle velocity, the ballistic
coefficient and gravity drop is called the trajectory.
In most types of long-range shooting (whether by
rifles or large cannon) a short time of flight is considered desirable
because it maximizes the hit probability by reducing the time of flight
and flattening the trajectory. It also results in the projectile
striking the target at a high velocity and therefore with greater
effect. The main exception is when artillery fires in the "upper
register" (above 45 degrees elevation) to achieve plunging fire.
The advantages of a high muzzle velocity in
reducing the time of flight are self-evident. So are the disadvantages:
more propellant is required, the barrel will need to be longer, the gun
will be heavier and (in the case of a mounted weapon) so will be the
mounting to cope with the greater recoil. In an automatic weapon, the
rate of fire is also usually lower. As we have seen, there is also a
practical limit to how high the velocity of any given projectile can be
pushed. To make the most of the muzzle velocity, we need to achieve a
high ballistic coefficient.
There are two elements which decide the ballistic coefficient (BC); the sectional density (SD) and the form factor (FF). The SD is a simple calculation as it is the ratio between calibre and projectile weight. The formula is:
For metric measurements: multiply the projectile
weight in grams by 1.422, then divide the result by the square of the
calibre in millimetres. So for a 12.7mm bullet weighing 40 grams:
(40x1.422)/(12.7x12.7) = an SD of 0.353
For Imperial measurements: divide the projectile
weight in pounds by the square of the calibre in inches (if bullet
weights are in grains, divide the result by 7,000).
The higher the SD figure, the better the velocity retention (assuming equal form factors).
What the SD measures is the weight (or momentum,
when moving) behind every square millimetre of the projectile calibre
(i.e. the cross-sectional area of the projectile). If projectiles were
solid cylinders then for a given SD figure they would all be the same
length regardless of their calibre. In practice, of course, the length
varies with the calibre; a 40mm projectile will be about twice the
length of a 20mm, and will therefore have about double the SD figure.
This explains why artillery shells travel much further than rifle
bullets, no matter how fast or streamlined. Other things being equal,
the bigger the calibre, the longer the range and the shorter the flight
time to any given range.
Other things are of course far from equal, which
is where the form factor comes in. The FF measures the aerodynamic
efficiency of the projectile's shape, and is much more complicated to
calculate; without access to manufacturers' data, only approximate
estimates can be made. It is obvious that a projectile with a pointed
nose will have much less air resistance than a simple cylinder, and it
will therefore have a better FF, but problems arise when you try to
become more specific.
The first problem is that the FF is different at
subsonic and supersonic velocities, because shapes which work best at
subsonic speeds are not the best at supersonic velocities. At subsonic
speeds, the drag caused by the low-pressure area created at the back or
base of the projectile is significant, and major reductions in drag can
be made by tapering this to some extent (boat-tailing).
At supersonic speeds, it is the nose shape that is critical; finely
pointed noses are needed, but the back end doesn't matter so much. Some
taper towards the base is useful, but the optimum taper angle is
different from that at subsonic velocities. The benefit of boat-tailing
at very long range can be demonstrated by two .30-06 bullets, both
weighing 180 grains (11.7g) and fired at 2,700 fps (823 m/s). At sea
level, the flat-based bullet will travel a maximum of 3,800m, the
boat-tail 5,200m.
A further factor affecting military projectiles is the addition of tracer
elements. These generate gas which helps to fill the low-pressure area
at the base, reducing drag. This gives them a different trajectory by
comparison with non-tracer rounds, not helped by the fact that as the
tracer burns up the weight of the projectile reduces, thereby worsening
its sectional density. Tracers can therefore never achieve a perfect
match with other projectiles and can only ever be an approximate guide
to their trajectory.
Putting all of this together, the most
aerodynamically sophisticated projectiles in use today are the
long-range artillery shells known as ERFBBB (extended-range full-bore base-bleed).
These have a long, finely pointed nose to work well at their initial
supersonic speeds, and a tapered base filled with a "base bleed"
burning chemical which essentially does the same aerodynamic job as a
tracer. Furthermore, the nose is so pointed that only the base of the
shell is in contact with the barrel, so small streamlined stubs are
fitted part way up the shell to keep it centred in the bore. It was
discovered that these generate some aerodynamic lift, like tiny wings,
and extend the range still further. The advantage of all of this can be
seen in the range improvement over a conventional 155mm HE shell; in a
39 calibre barrel, the standard M107 shell has a range of 18,100m, the
ERFB shell 25,500m and the ERFBBB 32,400m. Furthermore, unlike
rocket-assisted or sub-calibre shells, there is no penalty in
effectiveness as they carry at least as much HE (in fact, the South
African 155mm M57 ERFB shell contains 30% more HE than the standard
M107 shell).
It is possible to obtain some idea of typical FFs
by comparing manufacturers' BC data with the calculated SDs for the
same projectiles. In the case of small arms bullets, this provides the
following approximate FFs (this figure should be multiplied by the SD
to give the BC):
| Flat-nose lead: 0.8 |
| Round-nose lead: 0.9 |
| Round-nose jacketed: 1.0 |
| Semi-pointed soft point: 0.9-1.1 |
| Pointed soft point: 1.2-1.6 (depending on sharpness of point) |
| Pointed full jacket: 1.5-1.8 |
| Pointed full-jacket boat-tailed: 1.9-2.0 |
Comparing the BCs with ballistic tables for the
ammunition gives the following results. These figures show the
approximate percentage velocity loss over 100m for supersonic
projectiles (900 m/s) with the following BCs:
| BC |
0.15 |
0.20 |
0.25 |
0.30 |
0.35 |
0.40 |
0.45 |
0.50 |
| V loss % |
25 |
18 |
14 |
11.5 |
9.5 |
8 |
7 |
6.5 |
Another type of Form Factor is traditionally used for artillery - and especially naval - shells. This is the "caliber radius head"
(CRH) which measures how pointed the nose is. To give an example, if
the curve of a shell nose is the same as that of a circle with a radius
of 500mm in diameter, and the calibre is 100mm, then the shell has a
CRH of 5. The higher the CRH, the better the FF.
In calculating SD and BC, it should be noted that
the notional cartridge calibre is not necessarily the same as the
actual projectile diameter, particularly with small arms. The bore
diameter (ie the inside diameter of the barrel ignoring any rifling
grooves) may be used instead, or some notional figure. The following
list of bullet calibres is followed by some of the common cartridge
designations of that calibre (there are many other calibres and
cartridges�):
| Bullet diameter Cartridge designation |
| mm/inches |
| 5.60/.221 5.45mm Russian |
| 5.69/.224 5.56mm, 5.6mm, .218, 219, .22, .220, .221, .222, .223, .224, .225, .226 |
| 6.17/.243 6mm, .240, .243, .244 |
| 6.53/.257 6.35mm, .25, .250, .257 |
| 6.71/.264 6.5mm, .256, .260, .264 |
| 7.04/.277 .270, .277 |
| 7.21/.284 7mm, .275, .276, .280, .284 |
| 7.82/.308 7.5mm, 7.62mm, 7.63mm, 7.65mm, .30, .300, .307, .308 |
| 7.90/.311 7.62mm (Russian), 7.65mm (Belgian), 7.7mm, .303, .311 |
| 8.20/.323 7.92mm, 8mm (most - but not all) |
| 8.59/.338 8.58mm, .33, .330, .338, .340 |
| 12.9/.510 12.7mm (Russian), .50 |
| 13.1/.514 12.7mm (Breda, Ho-103), .5 (Vickers) |
| 13.5/.530 13mm (IJN Type 3 and 96), 13.2mm (Hotchkiss) |
| 13.5/.533 13mm MG 131, 13mm IJN Type 2 |
| 15.6/.614 15mm MG 151 |
| 16.2/.638 15mm ZB vz/60, Besa |
| 19.8/.780 20mm ShVAK, B-20 |
| 19.9/.785 20mm (other) |
| 22.9/.900 23mm VYa, ZU |
| 24.9/.980 25mm (general) |
| 26.9/1.06 27mm Mauser |
| 29.9/1.18 30mm (general) |
| 35.0/1.38 35mm Oerlikon |
| 36.8/1.45 37mm (general), 1 pdr, 1.5 pdr |
| 39.9/1.57 40mm (general), 2 pdr |
| 47.0/1.85 47mm, 3 pdr |
| 50.0/1.97 50mm, 5 cm |
| 56.9/2.24 57mm, 6 pdr |
An important aspect of external ballistics is the
stability of the projectile. If an ordinary bullet or cannon shell were
fired from a smoothbored gun, it would probably start to tumble,
ruining its aerodynamics and accuracy. Old-fashioned smoothbore muskets
fired round balls, so tumbling wasn't a problem, but such a shape has a
poor BC. Even round balls fired from smoothbores tend to drift off
target as the range increases anyway, as they will not be entirely
symmetrical. The answer was found to be to cause the bullet to spin
rapidly by cutting spiral grooves into the barrel, called rifling. This evens out any asymmetries and keeps pointed bullets heading point-first.
Initially, bullets and shells were provided with
studs to fit into the rifling but these were slow to load. An
alternative approach was to make a polygonal-section barrel with shells
manufactured to fit. Subsequently, rifles were provided with Mini� type
bullets which had a hollow base, designed to expand under the pressure
of firing and "take" the rifling. Modern rifle, pistol and heavy
machine gun (HMG) bullets are given a metal jacket (usually
cupro-nickel) which has a slightly larger diameter than the bore of the
gun. It is therefore squeezed into the rifling grooves on firing, which
leaves characteristic angled grooves engraved into the bullet. Modern
cannon shells are usually made of steel which is too hard for this, so
they are given a driving band
near the base of the projectile, which is larger in diameter than the
shell and is gripped by the rifling. The driving bands are
traditionally copper but this is too soft for modern high-velocity
cannon which normally use soft steel driving bands instead. The 30mm
projectile for the US GAU-8/A cannon are unusual in using plastic
driving bands.
With large-calibre, high-velocity cannon there is
some risk of the shock of impact with the rifling "stripping" the
driving band. To combat this, some weapons have progressive rifling,
in which the rifling grooves start out parallel then gradually increase
in twist down the barrel. In a return to earlier "studded" shell
principles, the WW1 Paris Guns had pre-engraved rifling bands to
minimise the friction and the risk of stripping the band.
There is also some concern with cannon that the
driving bands, which stick out from the shell body and tend to be
rather chewed up by the rifling, have a poor effect on aerodynamics.
One solution to this problem is to include a smooth (unrifled) final
section of the barrel at the same diameter as the shell, which squeezes
the driving band flat against the projectile. This is known as a "Probertised"
barrel (technically "RD Rifling") after Probert, the British inventor,
and was used in the high-velocity 3.7" Mk VI AA gun in World War 2.
Rifling permits a high degree of accuracy over the maximum range of a weapon. There is a relationship between the rifling twist
(the angle of the rifling to the barrel) and the length of the
projectile. For a given calibre, the longer (ie heavier) the
projectile, the steeper the twist has to be in order to stabilise it.
Clearly, with a particular rifling twist some light projectiles will be
very stable, some medium-weight ones marginally stable and some heavy
ones not stabilised at all. This can have consequences for the terminal
as well as the external ballistics, as we shall see. As projectiles
become steadily longer so rifling can no longer cope, and long, thin
projectiles such as APFSDS (armour-piercing
fin-stabilised discarding-sabot) require fins, like arrows, at the back
to keep them pointing, nose-first, in the right direction. Such
projectiles are disturbed by rifling and work better from an (almost)
smoothbore barrel (some degree of spin is considered useful in
effecting clean sabot separation). HEAT (high-explosive anti-tank, also
known as hollow-charge) projectiles also work best when not spun, so
these two types of munitions have become associated with smoothbore
barrels, almost exclusively fitted to AFVs. Recently, automatic cannon
with rifled barrels have taken to using APFSDS, but the spinning causes
the projectiles to yaw (fail to point straight ahead) for several hundred metres, so they only become fully effective at 400+m.
The optimum elevation for achieving the maximum range
depends on the range capability. Large caliber, high-velocity artillery
(e.g. the WW1 German Paris Guns) achieved their maximum range of around
75 miles at an elevation of 55 degrees, because aerodynamic drag
reduces along with air pressure so the sooner the shell gets up into
the thin upper air the further it will travel. Rifle bullets are
restricted to the lower atmosphere and their optimum elevation is about
30-35 degrees. For the same reason, an aircraft gun will have a much
longer effective range at high altitude than in the thick air at ground
level.
TERMINAL BALLISTICS
There are two different aspects to this; the
effect of projectile strike against soft targets (animals or people)
and the effect against armour.
First, against soft targets (the squeamish have
permission to duck this section!). A military (i.e. fully jacketed,
pointed, non-expanding) rifle bullet will be destabilised when hitting
a soft target and will tumble. This is because its shape means that the
centre of gravity of the bullet is towards the rear so it naturally
prefers to fly base-first. Spinning the bullet by means of the rifling
keeps the bullet flying point-first through the air, but flesh is about
400 times denser than air so spinning is no longer enough; the bullet
destabilises and turns over to travel base-first, a process known as tumbling.
In so doing it obviously inflicts a far more serious wound than if it
carried on flying straight through the body. Incidentally, bullets
designed for penetrating heavy game animals like elephant - which need
to penetrate very deeply and must therefore not tumble - have long,
parallel sides and blunt round noses, just like early military rifle
bullets.
Not all bullets tumble at the same rate. Other
things being equal, small bullets will tumble more quickly than large
ones, but the design of the bullet is also important; some visibly
identical bullets will tumble at different speeds, generally depending
on the internal construction. For example, the Yugoslavian bullet for
the 7.62x39 has a lead core and has been found in tests to tumble much
more quickly than the Russian steel-cored bullet in the same cartridge.
Readiness to tumble may also be affected by how well-stabilised the
bullet has been by the rifling. A well-stabilised bullet may pass
straight through the target without having time to tumble. The
original US Army .223 (5.56mm) 55 grain (3.56g) M193 bullet was
notorious for rapid tumbling, but the current NATO 62 grain (4.02g)
SS109/M855 bullet is fired from rifles with a much steeper rifling
twist (1 turn in 7 inches - 18cm - instead of 1 in 12 - 30cm) and is
more stable, to the benefit of long-range accuracy and penetration but
at the cost of a slightly slower rate of tumble on impact. Various
tricks have been used to increase the probability of a bullet tumbling;
the British .303 Mk VII bullet had a lightweight tip filler with the
weight concentrated towards the rear of the bullet, and the current
Russian 5.45mm rifle bullet has a hollow tip.
If a bullet has a relatively weak jacket, the
stresses of tumbling may cause it to break apart while it is travelling
sideways through flesh - a process known as fragmentation -
which further increases the wounding effect. Most 5.56x45 military
bullets fragment, although they have to be travelling at high velocity
to do so. This limits their maximum effectiveness to fairly short
range, particularly from short-barrelled carbines which have a lower
muzzle velocity. Most 7.62x51 NATO bullets do not fragment, although
the German one does - by accident rather than design. Fragmentation is
not an official requirement for any military bullets; if it were, there
might be some legal challenge over the international prohibition on
bullets designed to cause unnecessary suffering. The noses of hunting
rifle bullets (and many commercial handgun bullets) are designed to
expand on impact, which greatly increases the size of the wound
channel. Such bullets are illegal for military use.
It is often claimed by hunters that as the striking velocity of the bullet increases beyond about 700 m/s (2,300 fps), so hydrostatic shock
begins to appear, with the effect that animals drop dead much more
dramatically than if hit in the same place with a low-velocity bullet.
However, this effect does not seem to be replicated in people; there
are many cases of soldiers continuing to fight for some time despite
receiving severe (and ultimately fatal) wounds from high-velocity rifle
bullets. Furthermore, serious shock effects are only likely if the
bullet exceeds the speed of sound in flesh, which is around 1,500 m/s
(4,900 fps), but even this has been disputed.
This brings us onto the vexed question of stopping power, about
which it is impossible to make any pronouncements without stimulating
fierce arguments. Stopping power may be defined as the ability of a
particular weapon to immediately disable an opponent so he can take no
further part in the fighting. It is not the same as lethality; quite
low-powered weapons can be lethal, but considerably more power is
normally required to achieve reliable stopping power. Incidentally,
this shows that the notion that modern military rifle bullets are meant
to wound rather than kill is a myth; if it is powerful enough to
disable, it is more than powerful enough to kill.
Clearly, bullet placement is vital to
achieving effective stopping power; it is much more effective to hit an
immediately vital area with a low-powered weapon than to inflict a
minor wound with a high-powered one. Also, the psychological state of
the target has a considerable effect. Someone who is relaxed, or
frightened, may be put out of the fight by a minor wound, someone who
is highly charged with aggression will require far more power to stop
them, and yet another person high on drugs may continue fighting
despite suffering the most appalling wounds.
Stopping power is simplest to define with
pistols, which have too low a velocity for hydrostatic shock to be a
factor. The classic formula, named after the American Julius Hatcher,
is calculated by multiplying the bullet weight by the muzzle velocity
and then by the square of the calibre. The result is then multiplied by
a form factor, similar in principle to that used for calculating the
BC, except that in this case, the blunter the bullet shape the more
effective it is. It will immediately be seen that calibre is the most
important factor, and indeed large calibre pistols such as the .45"
have always had a good reputation for stopping power. It should be
noted that even the most powerful handgun or rifle will not physically
knock someone down; if they were that powerful, Newton's law would
require the firer to be thrown backwards with equal force. The recent
spread of body armour has changed the perceptions of desirable pistol
ballistics to some extent, as a high-velocity small-calibre bullet will
punch through body armour which will easily stop a large-calibre,
low-velocity bullet.
This brings us onto the subject of penetration.
This is not just to do with military armour, but also against tough
animals like elephants or water buffalo. As already indicated, early
big game hunters found that the most important characteristics of a
bullet against such tough game were that it should be round-nosed,
strongly built, and have a good SD. A pointed bullet would not follow a
straight path through a mass of bone, and one with too high a velocity
also often followed an erratic path. Amazingly, one of the most
successful early elephant guns (albeit only in very skilled hands) was
the little 6.5mm Mannlicher. Why? Because its very long, 160 grain
(10.4g), round-nosed bullet and its moderate velocity allowed it to
penetrate remarkable thicknesses of bone - but it was only effective
with a precise aim.
The subject of the penetration of armour is
highly technical and complex. Furthermore, different national
definitions of penetration and different types and qualities of armour
used to test projectiles against make comparisons difficult. However,
certain broad principles still hold generally true. As with elephant
guns, a high SD is desirable and so (more surprisingly) is a blunt
nose, although this is often concealed by a pointed ballistic cap or
windshield. However, one major difference is that the higher the
striking velocity the better, at least until the velocities are so high
that the projectile is more likely to shatter than penetrate. For
hardened steel penetrators, this happens at velocities much over 1,000
m/s.
SUB-CALIBRE PROJECTILES
This term is used to describe projectiles which
are smaller than the calibre of the gun they are fired from. Nowadays
this normally means APDS or APFSDS, but I will also deal with two
related developments; APCR and squeezebore guns.
As we have seen, a large caliber will permit more
energy to be generated than a small one. On the other hand, for a given
projectile weight a smaller caliber will have a higher SD and therefore
better long-range and AP performances. Designers have therefore tried
different ways of combining the advantages of the two.
The simplest type was known to the British in WW2 as APCR (armour piercing, composite rigid -
I have seen an early document which referred to this as "composite
rigid armour piercing" but they presumably thought better of the
acronym�), to the Americans as HVAP (high velocity armour piercing) and to the Germans as Hartkernmunition or Pzgr.40.
However, it was probably the French who fielded it first, in the M1935
loading for the little 37x94R round still being used in some tank guns
(there's a picture of one, plus sub-calibre projectiles, in the http://www.quarry.nildram.co.uk/tankammo.html - photo gallery on this website). It is nowadays commonly known as APHC, for armour piercing hard core, and is mainly used in MGs, HMGs and small-calibre cannon.
As the names suggest, this consists of a
lightweight projectile (normally mainly aluminium) with a hard, small
calibre core (normally tungsten alloy, which is heavier and harder than
steel). The light projectile in a large-calibre gun gives a high muzzle
velocity but when it strikes the target, only the hard core penetrates
so it can go through much more armour than a full-calibre projectile of
the same weight. The only disadvantage is that the light projectile has
a low SD and therefore slows down more quickly than a normal
projectile, steadily losing its penetration advantage as the range
increases. To overcome this problem, later versions tended to be little
if any lighter than a standard shell, thereby trading some of their
short-range penetration for better long-range effectiveness. A modern
example of this is the 30mm API used in the GAU-8/A cannon fitted to
the A-10 aircraft; this is also unusual in having a depleted uranium
core.
Another approach to achieving the best of both worlds was the squeezebore gun, of which there were two basic types; the Gerlich and the Littlejohn.
In both, a projectile fitted with flanges to fit a large caliber barrel
was squeezed down to a smaller caliber before it left the muzzle. The
difference between them was that the Gerlich guns had tapered barrels
whereas the Littlejohns had normal barrels with a tapered attachment
fitted to the muzzle, in principle not unlike a shotgun choke. These
worked very well and both saw limited service in WW2, the Gerlich in
some German AT guns and the Littlejohn (named after the Czech designer,
Janecek, which translates as little John) in some Allied armoured car
and light tank guns. Their main problem, apart from the cost of the
tungsten-cored ammo (and in the case of the Gerlich, the expensive
barrel manufacturing) was that they could only fire this type of
ammunition; they could not fire full-calibre HE shells. For this
reason, they lost favour as soon as a better solution emerged.
The better solution was APDS,
for armour piercing discarding sabot. This was like the APCR shell,
except that the light alloy sabot (French for shoe) was designed to
fall away from the small-calibre penetrator as soon as the projectile
left the muzzle. This therefore combined the advantages of a large
caliber for maximum energy with a small caliber for best flight and
penetration performance, and allowed conventional ammunition to be
fired from the same gun. It was initially designed in France before
WW2, but was then developed in Canada and the UK, being issued for
British 6pdr and 17pdr guns from mid-1944 onwards.
Apart from the cost and availability of the
tungsten (always an issue in WW2) the only problem was that early
version were very inaccurate because the flight of the projectile was
disturbed by sabot separation. The British carried on using
conventional AP tank ammunition into the 1950s, and APDS only really
became supreme with the British 105mm tank gun of the late 1950s, which
became the NATO standard for many years.
The replacement for APDS in tank guns (it is still used in small caliber cannon and HMGs) was APFSDS,
which takes the design principles to their logical conclusion in
producing the longest and thinnest practical projectile. The problem,
as we have seen, is that achieving stability by spinning doesn't work
with such long projectiles so they have to be fin stabilised. Modern
manufacturing quality means that a high degree of accuracy can be
achieved, and APFSDS seems likely to remain the supreme penetrator
until conventional guns are replaced by different technologies.